Fundamentals of Rendering Intents and Black Point Compensation

Fundamentals of Rendering Intents and Black Point Compensation

Rendering Intents

These graphs illustrate one of the main characteristics of rendering intents: brightness/luminance (L) scaling. This scaling occurs from an input luminance dynamic range (L0-100) to an output device's exemplary L dynamic range (L20-90).

In short:
1.    The Absolute Colorimetric RI is intended to reproduce an exact copy of the original. Whatever is in the dynamic range of the printer will be replicated unchanged. Whatever is above or below the device dynamic range, will be mapped to the maximum and minimum luminance limits. Highlight and shadow details will be lost.

2.    The purpose of the Relative Colorimetric RI is very similar to Absolute. High color reproducibility capabilities but mapping the source white point with the media white point. The luminosity is linearly scaled. Shadow details will be lost, but details highlights are kept.

3.    The Perceptual and Saturation RI, in terms of scaling the luminance/brightness dynamic range are similar. A tone curve compresses details of highlights and shadows, usually luminance values in mid-tones can be preserved. Losses in highlights and shadows can be prevented.

4.    Relative Colorimetric with Black Point Compensation: In addition to the mapping of the source and destination white points, also the black points are mapped. Between the white and black point, the mapping is linearly scaled. No details in highlights and shadows are lost but compared to the Perceptual Rendering Intent the general contrast might be reduced.


ColorGPS - Rendering Intents

We know that a conventional LUT-based ICC profile contains three dedicated tables: Perceptual, Saturation, and Colorimetric LUT. The purposes of these four Rendering Intents are common knowledge.

The Relative Colorimetric Rendering Intent, along with its derivative Absolute Colorimetric (generated by the CMS using the media white point), has gained increasing importance in the printing industry.
After Adobe® invented Black Point Compensation (BPC) which is no official standard, the relative colorimetric rendering with BPC became the preferred choice of most users. It also plays an important role in the presets of today's color management settings — Ergosoft is no exception.

It is important to understand that, while CMSs are highly standardized and defined, ICC profiles are also subject to standards that cover rendering intentions, although in a more general manner. The application purpose of each one is specified, and techniques are described in a general way. However, no strict rules or mandatory algorithms are published. This means that the implementation of the Rendering Intents and the calculation of their tables are the responsibility of the software manufacturers of the ICC profile generators. The (Absolute and Relative) Colorimetric Rendering Intent is the only one that clearly specifies how to implement it. Depending on the ICC profile origin and its manufacturer, there may be significant variations in both the Perceptual and the Saturation Rendering Intent.

When standard ICC profile generation settings are used, Ergosoft’s ColorGPS produces distinct Rendering Intent tables with clearly noticeable differences.

  1. *Perceptual*rendering differs significantly from *Relative Colorimetric with Black Point Compensation (BPC)*. The smaller the output gamut, the more pronounced the difference between these two intents.
  2. Differences between *Perceptual* and *Saturation* intents are also visible. However, from a technical perspective, the Saturation intent is derived from the Perceptual intent within Ergosoft.

 The purpose of offering multiple rendering intents is to give users a broader range of visual options. While color accuracy is essential, color perception in real-world applications is often highly subjective.

 



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