We know
that a conventional LUT-based ICC profile contains three dedicated tables:
Perceptual, Saturation, and Colorimetric LUT. The purposes of these four
Rendering Intents are common knowledge.
The Relative Colorimetric Rendering
Intent, along with its derivative Absolute Colorimetric (generated
by the CMS using the media white point), has gained increasing importance in
the printing industry.
After Adobe® invented Black Point Compensation (BPC) which is no official
standard, the relative colorimetric rendering with BPC became the preferred
choice of most users. It also plays an important role in the presets of today's
color management settings — Ergosoft is no exception.
It is
important to understand that, while CMSs are highly standardized and defined,
ICC profiles are also subject to standards that cover rendering intentions, although
in a more general manner. The application purpose of each one is specified, and
techniques are described in a general way. However, no strict rules or
mandatory algorithms are published. This means that the implementation of the Rendering
Intents and the calculation of their tables are the responsibility of the
software manufacturers of the ICC profile generators. The (Absolute and
Relative) Colorimetric Rendering Intent is the only one that clearly specifies
how to implement it. Depending on the ICC profile origin and its manufacturer,
there may be significant variations in both the Perceptual and the Saturation
Rendering Intent.
When
standard ICC profile generation settings are used, Ergosoft’s ColorGPS produces
distinct Rendering Intent tables with clearly noticeable differences.
- *Perceptual*rendering
differs significantly from *Relative Colorimetric with Black Point
Compensation (BPC)*. The smaller the output gamut, the more pronounced the
difference between these two intents.
- Differences
between *Perceptual* and *Saturation* intents are also visible.
However, from a technical perspective, the Saturation intent is derived from
the Perceptual intent within Ergosoft.
The purpose
of offering multiple rendering intents is to give users a broader range of
visual options. While color accuracy is essential, color perception in real-world
applications is often highly subjective.